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Dust Buster 2021

  • Apr 8, 2025
  • 3 min read

Updated: Apr 11, 2025

Project Overview

Dust Buster 2021 is a 2D animated mini-series produced for the Health Impact Assessment Bureau under Thailand’s Department of Health. The goal was to educate young children (ages 6–12) about the dangers of PM2.5 air pollution and how to protect themselves, especially during a period of extremely high pollution levels in the country.


Client: Health Impact Assessment Bureau, Department of Health

Format: 2D Animation Mini-Series (4 Episodes, 3 Minutes Each)

Target Audience: Primary school students (Ages 6–12)


To make the message both accessible and memorable, I proposed storytelling through cartoon characters because insights revealed that this age group is most receptive to learning through animated stories. I developed three concept directions:

  • A comedy approach

  • A heroine figure who acts as a wise older sister

  • A spy mission theme, where characters act as peers and friends to the audience


After reviewing with the client, we chose the spy theme: a light-hearted school-based mystery featuring Toy and Lisa, agents from the Dust Buster unit, who protect their school from dust monsters and uncover the hidden causes of pollution.



My Role

In this project, I took on multiple roles:

  • Creative Director: Conducted insight research and developed the campaign concept, content, and storytelling strategy

  • Project Manager: Managed cross-functional teams, liaised with the client, and oversaw the project timeline and budget

  • Motion Graphic Artist & Animator: Produced animation and visual effects

  • Editor: Handled editing, compositing, and post-production

  • Voice Talent: Voiced supporting characters



Creative Process


🧠 Story Development

Due to the limited time, scripting and design were developed in parallel:

  • ✍️ Plot ➝ Script ➝ Storyboard ➝ Animatic

  • 🖼️ Character Design ➝ Scene Design ➝ Key Visuals


Each episode balanced storytelling with educational value, without overwhelming children with facts.


Episode Breakdown:

Ep.1 – The Deadly Dust Demon

Key Story: Introduces main characters, mission, and the dust monster

Key Message: The danger of PM2.5 pollution

Ep.2 – Don’t Give Up

Key Story: The dust monster attacks the school; Toy and Lisa protect their classmates

Key Message: How to protect yourself on high pollution days

Ep.3 – The Clean Shelter

Key Story: The kids retreat to a safe room; Lisa joins to help defeat the threat

Key Message: How to remove dust and purify spaces

Ep.4 – Everyone’s Responsibility

Key Story: The dust monster is gone — but it may return if people keep polluting

Key Message: Causes of dust and how to prevent it long-term


Once the plot was finalized, I developed it into a script and screenplay


and created a storyboard to visualize the narrative flow more clearly.



Design & Visual Development

The three lead characters were designed based on their traits and roles in the story:


Toy: A bold, impulsive gamer boy who’s brave and fearless


Lisa: A smart, calm girl who supports the team with reason


Mr. Tineidae Dust: The villain inspired by Clothes Moths/ Bagworms that carry dust around

Click to view character design details and development process.



After that, the next step was scene design


and the creation of key visuals for client presentation.



Pilot & Animatic

An animatic was created by stitching the storyboard with temporary voice-over, music, and sound effects to preview pacing and emotional beats — streamlining production for the full episodes.


Sound & Voice Production

  • Tanudan Studio handled professional voiceovers

  • Kritti Hancharoenwanaphusit (Pete), guitarist from the Pancake band, composed the soundtrack


The animatic helped distribute production tasks without waiting for linear completion, improving speed and clarity across teams.


Production & Post-Production

Thanks to strong pre-production planning, we minimized bottlenecks during the animation phase. I broke down assignments using storyboards and animatics to delegate tasks efficiently while continuing to animate myself.


In post-production, I handled editing and compositing — syncing visuals and audio based on the animatic guide. This led to a smooth final delivery of all four episodes.


What I Learned

This project taught me how to translate dry technical information into engaging, emotional narratives — especially for young audiences. It challenged me to balance educational accuracy with creative storytelling.


It also reinforced my ability to lead multi-role creative production while maintaining a clear, consistent message across every step of the process.



Comments


"Content that connects — because people remember what they feel."

Sanyapong Wongngoen | w.sanyapong@gmail.com

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